Talewrite

Pirate Captain

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
17
Hit Points
84 (13d8+26)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4)14 (+2)10 (+0)14 (+2)17 (+3)
Saving Throws
STR +3, DEX +7, WIS +5, CHA +6
Skills
Acrobatics +7, Perception +5
Senses
passive perception 15
Languages
Common plus one other language
Challenge
6 (2,300 XP)

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).