Talewrite

Invisible Stalker

Large elemental, neutral · 2024 rules, SRD 5.2

Armor Class
14
Hit Points
97 (13d10+26)
Speed
50 ft., fly 50 ft. (hover)
STRDEXCONINTWISCHA
16 (+3)19 (+4)14 (+2)10 (+0)15 (+2)11 (+0)
Skills
Perception +8, Stealth +10
Senses
darkvision 60 ft., passive perception 18
Languages
Common, Primordial (Auran)
Challenge
6 (2,300 XP)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).