Mammoth
Huge beast, unaligned · 2024 rules, SRD 5.2
- Armor Class
- 13
- Hit Points
- 126 (11d12+55)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
- Saving Throws
- STR +10, CON +8
- Senses
- passive perception 10
- Languages
- None
- Challenge
- 6 (2,300 XP)
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Trample (bonus action). Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
Also in the 2014 rules (SRD 5.1).