Talewrite

Medusa

Medium monstrosity, lawful evil · 2024 rules, SRD 5.2

Armor Class
15
Hit Points
127 (17d8+51)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3)16 (+3)12 (+1)13 (+1)15 (+2)
Saving Throws
WIS +4
Skills
Deception +5, Perception +4, Stealth +6
Senses
darkvision 150 ft., passive perception 14
Languages
Common plus one other language
Challenge
6 (2,300 XP)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Petrifying Gaze (bonus action). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).