Medusa
Medium monstrosity, lawful evil · 2024 rules, SRD 5.2
- Armor Class
- 15
- Hit Points
- 127 (17d8+51)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
- Saving Throws
- WIS +4
- Skills
- Deception +5, Perception +4, Stealth +6
- Senses
- darkvision 150 ft., passive perception 14
- Languages
- Common plus one other language
- Challenge
- 6 (2,300 XP)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Petrifying Gaze (bonus action). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Also in the 2014 rules (SRD 5.1).