Talewrite

Air Elemental

Large elemental, neutral · 2024 rules, SRD 5.2

Armor Class
15
Hit Points
90 (12d10+24)
Speed
10 ft., fly 90 ft. (hover)
STRDEXCONINTWISCHA
14 (+2)20 (+5)14 (+2)6 (-2)10 (+0)6 (-2)
Senses
darkvision 60 ft., passive perception 10
Languages
Primordial (Auran)
Challenge
5 (1,800 XP)

Traits

Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind. Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).