Half-Dragon
Medium dragon, neutral · 2024 rules, SRD 5.2
- Armor Class
- 18
- Hit Points
- 105 (14d8+42)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
- Saving Throws
- DEX +5, WIS +5
- Skills
- Athletics +7, Perception +5, Stealth +5
- Senses
- blindsight 10 ft., darkvision 60 ft., passive perception 15
- Languages
- Common, Draconic
- Challenge
- 5 (1,800 XP)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
Actions
Multiattack. The half-dragon makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon's Breath. Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Leap (bonus action). The half-dragon jumps up to 30 feet by spending 10 feet of movement.