Gladiator
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 16 (shield, studded leather armor)
- Hit Points
- 112 (15d8+45)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
- Saving Throws
- STR +7, DEX +5, CON +6, WIS +4
- Skills
- Athletics +10, Performance +5
- Senses
- passive perception 11
- Languages
- Common
- Challenge
- 5 (1,800 XP)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Also in the 2014 rules (SRD 5.1).