Talewrite

Gladiator

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
16 (shield, studded leather armor)
Hit Points
112 (15d8+45)
Speed
30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)12 (+1)15 (+2)
Saving Throws
STR +7, DEX +5, CON +6, WIS +4
Skills
Athletics +10, Performance +5
Senses
passive perception 11
Languages
Common
Challenge
5 (1,800 XP)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).