Talewrite

Gladiator

Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1

Armor Class
16 (armor)
Hit Points
112 (15d8+45)
Speed
30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)12 (+1)15 (+2)
Saving Throws
STR +7, DEX +5, CON +6
Skills
Athletics +10, Intimidation +5
Senses
passive perception 11
Languages
any one language (usually Common)
Challenge
5 (1,800 XP)

Traits

Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).