Talewrite

Earth Elemental

Large elemental, neutral · 2014 rules, SRD 5.1

Armor Class
17 (natural)
Hit Points
126 (12d10+60)
Speed
30 ft., burrow 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1)20 (+5)5 (-3)10 (+0)5 (-3)
Senses
darkvision 60 ft., tremorsense 60 ft., passive perception 10
Languages
Terran
Challenge
5 (1,800 XP)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).