Talewrite

Giant Crocodile

Huge beast, unaligned · 2014 rules, SRD 5.1

Armor Class
14 (natural)
Hit Points
85 (9d12+27)
Speed
30 ft., swim 50 ft.
STRDEXCONINTWISCHA
21 (+5)9 (-1)17 (+3)2 (-4)10 (+0)7 (-2)
Skills
Stealth +5
Senses
passive perception 10
Languages
—
Challenge
5 (1,800 XP)

Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).