Talewrite

Giant Shark

Huge beast, unaligned · 2014 rules, SRD 5.1

Armor Class
13 (natural)
Hit Points
126 (11d12+55)
Speed
swim 50 ft.
STRDEXCONINTWISCHA
23 (+6)11 (+0)21 (+5)1 (-5)10 (+0)5 (-3)
Skills
Perception +3
Senses
blindsight 60 ft., passive perception 13
Languages
—
Challenge
5 (1,800 XP)

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).