Talewrite

Bandit Captain

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
15 (studded leather armor)
Hit Points
52 (8d8+16)
Speed
30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)
Saving Throws
STR +4, DEX +5, WIS +2
Skills
Athletics +4, Deception +4
Senses
passive perception 10
Languages
Common, Thieves' Cant
Challenge
2 (450 XP)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).