Bandit Captain
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 52 (8d8+16)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
- Saving Throws
- STR +4, DEX +5, WIS +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive perception 10
- Languages
- Common, Thieves' Cant
- Challenge
- 2 (450 XP)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Also in the 2014 rules (SRD 5.1).