Cultist Fanatic
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 13 (leather armor)
- Hit Points
- 44 (8d8+8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
- Saving Throws
- WIS +4
- Skills
- Deception +3, Persuasion +3, Religion +2
- Senses
- passive perception 12
- Languages
- Common
- Challenge
- 2 (450 XP)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At will: Light, Thaumaturgy. 2/day each: Command. 1/day each: Hold Person.
Spiritual Weapon (bonus action). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting. Level 2: Spiritual Weapon.