Talewrite

Cultist Fanatic

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
13 (leather armor)
Hit Points
44 (8d8+8)
Speed
30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)14 (+2)13 (+1)
Saving Throws
WIS +4
Skills
Deception +3, Persuasion +3, Religion +2
Senses
passive perception 12
Languages
Common
Challenge
2 (450 XP)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At will: Light, Thaumaturgy. 2/day each: Command. 1/day each: Hold Person.
Spiritual Weapon (bonus action). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting. Level 2: Spiritual Weapon.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).