Berserker
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 13 (hide armor)
- Hit Points
- 67 (9d8+27)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
- Senses
- passive perception 10
- Languages
- Common
- Challenge
- 2 (450 XP)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Also in the 2014 rules (SRD 5.1).