Talewrite

Berserker

Medium humanoid (any race), any chaotic alignment · 2014 rules, SRD 5.1

Armor Class
13 (armor)
Hit Points
67 (9d8+27)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1)17 (+3)9 (-1)11 (+0)9 (-1)
Senses
passive perception 10
Languages
any one language (usually Common)
Challenge
2 (450 XP)

Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).