Berserker
Medium humanoid (any race), any chaotic alignment · 2014 rules, SRD 5.1
- Armor Class
- 13 (armor)
- Hit Points
- 67 (9d8+27)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
- Senses
- passive perception 10
- Languages
- any one language (usually Common)
- Challenge
- 2 (450 XP)
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Also in the 2024 rules (SRD 5.2).