Talewrite

Druid

Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1

Armor Class
11
Hit Points
27 (5d8+5)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1)13 (+1)12 (+1)15 (+2)11 (+0)
Skills
Medicine +4, Nature +3, Perception +4
Senses
passive perception 14
Languages
Druidic plus any two languages
Challenge
2 (450 XP)

Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).