Talewrite

Azer

Medium elemental, lawful neutral · 2014 rules, SRD 5.1

Armor Class
15 (natural)
Hit Points
39 (6d8+12)
Speed
30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1)15 (+2)12 (+1)13 (+1)10 (+0)
Saving Throws
CON +4
Senses
passive perception 11
Languages
Ignan
Challenge
2 (450 XP)

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).