Talewrite

Centaur

Large monstrosity, neutral good · 2014 rules, SRD 5.1

Armor Class
12
Hit Points
45 (6d10+12)
Speed
50 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2)14 (+2)9 (-1)13 (+1)11 (+0)
Skills
Athletics +6, Perception +3, Survival +3
Senses
passive perception 13
Languages
Elvish, Sylvan
Challenge
2 (450 XP)

Traits

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).