Druid
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 13 (studded leather armor)
- Hit Points
- 44 (8d8+8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
- Skills
- Medicine +5, Nature +3, Perception +5
- Senses
- passive perception 15
- Languages
- Common, Druidic, Sylvan
- Challenge
- 2 (450 XP)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: Druidcraft, Speak with Animals. 2/day each: Entangle, Thunderwave. 1/day each: Animal Messenger, Longstrider, Moonbeam.
Also in the 2014 rules (SRD 5.1).