Talewrite

Giant Octopus

Large beast, unaligned · 2024 rules, SRD 5.2

Armor Class
11
Hit Points
45 (7d10+7)
Speed
10 ft., swim 60 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1)13 (+1)5 (-3)10 (+0)4 (-3)
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive perception 14
Languages
None
Challenge
1 (200 XP)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud. Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).