Goblin Boss
Small fey, chaotic neutral · 2024 rules, SRD 5.2
- Armor Class
- 17 (chain shirt, shield)
- Hit Points
- 21 (6d6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Common, Goblin
- Challenge
- 1 (200 XP)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Nimble Escape (bonus action). The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.