Talewrite

Goblin Boss

Small fey, chaotic neutral · 2024 rules, SRD 5.2

Armor Class
17 (chain shirt, shield)
Hit Points
21 (6d6)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)10 (+0)8 (-1)10 (+0)
Skills
Stealth +6
Senses
darkvision 60 ft., passive perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Nimble Escape (bonus action). The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).