Talewrite

Otyugh

Large aberration, neutral · 2024 rules, SRD 5.2

Armor Class
14
Hit Points
104 (11d10+44)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0)19 (+4)6 (-2)13 (+1)6 (-2)
Saving Throws
CON +7
Senses
darkvision 120 ft., passive perception 11
Languages
Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Challenge
5 (1,800 XP)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).