Talewrite

Pirate

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
14 (leather armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)8 (-1)12 (+1)14 (+2)
Saving Throws
DEX +5, CHA +4
Senses
passive perception 11
Languages
Common plus one other language
Challenge
1 (200 XP)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).