Pirate
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 14 (leather armor)
- Hit Points
- 33 (6d8+6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
- Saving Throws
- DEX +5, CHA +4
- Senses
- passive perception 11
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.