Talewrite

Priest

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
13 (chain shirt)
Hit Points
38 (7d8+7)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0)12 (+1)13 (+1)16 (+3)13 (+1)
Skills
Medicine +7, Perception +5, Religion +5
Senses
passive perception 15
Languages
Common plus one other language
Challenge
2 (450 XP)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: Light, Thaumaturgy. 1/day each: Spirit Guardians.
Divine Aid (bonus action). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting. Level 1: Bless, Healing Word. Level 3: Dispel Magic. Level 2: Lesser Restoration.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).