Priest
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 13 (chain shirt)
- Hit Points
- 38 (7d8+7)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
- Skills
- Medicine +7, Perception +5, Religion +5
- Senses
- passive perception 15
- Languages
- Common plus one other language
- Challenge
- 2 (450 XP)
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: Light, Thaumaturgy. 1/day each: Spirit Guardians.
Divine Aid (bonus action). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting. Level 1: Bless, Healing Word. Level 3: Dispel Magic. Level 2: Lesser Restoration.
Also in the 2014 rules (SRD 5.1).