Talewrite

Sphinx of Wonder

Tiny celestial, lawful good · 2024 rules, SRD 5.2

Armor Class
13
Hit Points
24 (7d4+7)
Speed
20 ft., fly 40 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)15 (+2)12 (+1)11 (+0)
Skills
Arcana +4, Religion +4, Stealth +5
Senses
darkvision 60 ft., passive perception 11
Languages
Celestial, Common
Challenge
1 (200 XP)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity. Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).