Spy
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Senses
- passive perception 16
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Cunning Action (bonus action). The spy takes the Dash, Disengage, or Hide action.
Also in the 2014 rules (SRD 5.1).