Talewrite

Charm Monster

4th-level enchantment · 2024 rules, SRD 5.2

Casting time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At higher levels. You can target one additional creature for each spell slot level above 4.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).