Talewrite

Conjure Woodland Beings

4th-level conjuration (concentration) · 2024 rules, SRD 5.2

Casting time
1 action
Range
Self
Components
V, S
Duration
Concentration, Up to 10 minutes
Classes
Druid, Ranger

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At higher levels. The damage increases by 1d8 for each spell slot level above 4.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).