Talewrite

Conjure Minor Elementals

4th-level conjuration (concentration) · 2024 rules, SRD 5.2

Casting time
1 action
Range
Self
Components
V, S
Duration
Concentration, Up to 10 minutes
Classes
Druid, Wizard

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).

In addition, the ground in the Emanation is Difficult Terrain for your enemies.

At higher levels. The damage increases by 1d8 for each spell slot level above 4.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).