Talewrite

Giant Goat

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
11
Hit Points
19 (3d10+3)
Speed
40 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0)12 (+1)3 (-4)12 (+1)6 (-2)
Senses
passive perception 11
Languages
—
Challenge
1/2 (100 XP)

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).