Talewrite

Giant Sea Horse

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
13 (natural)
Hit Points
16 (3d10)
Speed
0 ft., swim 40 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2)11 (+0)2 (-4)12 (+1)5 (-3)
Senses
passive perception 11
Languages
—
Challenge
1/2 (100 XP)

Traits

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).