Talewrite

Crocodile

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
12 (natural)
Hit Points
19 (3d10+3)
Speed
20 ft., swim 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)2 (-4)10 (+0)5 (-3)
Skills
Stealth +2
Senses
passive perception 10
Languages
—
Challenge
1/2 (100 XP)

Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).