Talewrite

Crocodile

Large beast, unaligned · 2024 rules, SRD 5.2

Armor Class
12
Hit Points
13 (2d10+2)
Speed
20 ft., swim 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)2 (-4)10 (+0)5 (-3)
Saving Throws
CON +3
Skills
Stealth +2
Senses
passive perception 10
Languages
None
Challenge
1/2 (100 XP)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).