Dust Mephit
Small elemental, neutral evil · 2024 rules, SRD 5.2
- Armor Class
- 12
- Hit Points
- 17 (5d6)
- Speed
- 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
- Skills
- Perception +2, Stealth +4
- Senses
- darkvision 60 ft., passive perception 12
- Languages
- Primordial (Auran, Terran)
- Challenge
- 1/2 (100 XP)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10). Level 1: Sleep.
Also in the 2014 rules (SRD 5.1).