Gnoll Warrior
Medium fiend, chaotic evil · 2024 rules, SRD 5.2
- Armor Class
- 15
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Gnoll
- Challenge
- 1/2 (100 XP)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Rampage (bonus action). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.