Giant Seahorse
Large beast, unaligned · 2024 rules, SRD 5.2
- Armor Class
- 14
- Hit Points
- 16 (3d10)
- Speed
- 5 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses
- passive perception 11
- Languages
- None
- Challenge
- 1/2 (100 XP)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bubble Dash (bonus action). While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.