Guard
Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1
- Armor Class
- 16 (armor)
- Hit Points
- 11 (2d8+2)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
- Skills
- Perception +2
- Senses
- passive perception 12
- Languages
- any one language (usually Common)
- Challenge
- 1/8 (25 XP)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Also in the 2024 rules (SRD 5.2).