Giant Crab
Medium beast, unaligned · 2014 rules, SRD 5.1
- Armor Class
- 15 (natural)
- Hit Points
- 13 (3d8)
- Speed
- 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 1 (-5) | 9 (-1) | 3 (-4) |
- Skills
- Stealth +4
- Senses
- blindsight 30 ft., passive perception 9
- Languages
- —
- Challenge
- 1/8 (25 XP)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Also in the 2024 rules (SRD 5.2).