Talewrite

Giant Crab

Medium beast, unaligned · 2014 rules, SRD 5.1

Armor Class
15 (natural)
Hit Points
13 (3d8)
Speed
30 ft., swim 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2)11 (+0)1 (-5)9 (-1)3 (-4)
Skills
Stealth +4
Senses
blindsight 30 ft., passive perception 9
Languages
—
Challenge
1/8 (25 XP)

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).