Talewrite

Cultist

Medium humanoid (any race), any non-good alignment · 2014 rules, SRD 5.1

Armor Class
12 (armor)
Hit Points
9 (2d8)
Speed
30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1)10 (+0)10 (+0)11 (+0)10 (+0)
Skills
Deception +2, Religion +2
Senses
passive perception 10
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)

Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).