Zombie
Medium undead, neutral evil · 2014 rules, SRD 5.1
- Armor Class
- 8
- Hit Points
- 22 (3d8+9)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saving Throws
- WIS +0
- Senses
- darkvision 60 ft., passive perception 8
- Languages
- understands all languages it spoke in life but can't speak
- Challenge
- 1/4 (50 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Also in the 2024 rules (SRD 5.2).