Talewrite

Zombie

Medium undead, neutral evil · 2014 rules, SRD 5.1

Armor Class
8
Hit Points
22 (3d8+9)
Speed
20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2)16 (+3)3 (-4)6 (-2)5 (-3)
Saving Throws
WIS +0
Senses
darkvision 60 ft., passive perception 8
Languages
understands all languages it spoke in life but can't speak
Challenge
1/4 (50 XP)

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).