Giant Elk
Huge celestial, neutral good · 2024 rules, SRD 5.2
- Armor Class
- 14
- Hit Points
- 42 (5d12+10)
- Speed
- 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
- Saving Throws
- STR +6, DEX +6
- Skills
- Perception +4
- Senses
- darkvision 90 ft., passive perception 14
- Languages
- Celestial; understands Common, Elvish, and Sylvan but can't speak them
- Challenge
- 2 (450 XP)
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Also in the 2014 rules (SRD 5.1).