Talewrite

Giant Elk

Huge beast, unaligned · 2014 rules, SRD 5.1

Armor Class
14 (natural)
Hit Points
42 (5d12+10)
Speed
60 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3)14 (+2)7 (-2)14 (+2)10 (+0)
Skills
Perception +4
Senses
passive perception 14
Languages
Giant Elk, understands Common, Elvish, and Sylvan but can't speak
Challenge
2 (450 XP)

Traits

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).