Talewrite

Goblin Minion

Small fey, chaotic neutral · 2024 rules, SRD 5.2

Armor Class
12
Hit Points
7 (2d6)
Speed
30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2)10 (+0)10 (+0)8 (-1)8 (-1)
Skills
Stealth +6
Senses
darkvision 60 ft., passive perception 9
Languages
Common, Goblin
Challenge
1/8 (25 XP)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Nimble Escape (bonus action). The goblin takes the Disengage or Hide action.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).