Goblin Minion
Small fey, chaotic neutral · 2024 rules, SRD 5.2
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Common, Goblin
- Challenge
- 1/8 (25 XP)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Nimble Escape (bonus action). The goblin takes the Disengage or Hide action.