Hill Giant
Huge giant, chaotic evil · 2024 rules, SRD 5.2
- Armor Class
- 13
- Hit Points
- 105 (10d12+40)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
- Skills
- Perception +2
- Senses
- passive perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Also in the 2014 rules (SRD 5.1).