Hill Giant
Huge giant, chaotic evil · 2014 rules, SRD 5.1
- Armor Class
- 13 (natural)
- Hit Points
- 105 (10d12+40)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
- Skills
- Perception +2
- Senses
- passive perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Also in the 2024 rules (SRD 5.2).