Talewrite

Wererat, Human Form

Medium monstrosity, lawful evil · 2024 rules, SRD 5.2

Armor Class
13
Hit Points
60 (11d8+11)
Speed
30 ft., climb 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)11 (+0)10 (+0)8 (-1)
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive perception 14
Languages
Common (can't speak in rat form)
Challenge
2 (450 XP)

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shape-Shift (bonus action). The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).