Wererat, Human Form
Medium monstrosity, lawful evil · 2024 rules, SRD 5.2
- Armor Class
- 13
- Hit Points
- 60 (11d8+11)
- Speed
- 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Common (can't speak in rat form)
- Challenge
- 2 (450 XP)
Actions
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shape-Shift (bonus action). The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Also in the 2014 rules (SRD 5.1).