Wererat, Human Form
Medium humanoid (human), lawful evil · 2014 rules, SRD 5.1
- Armor Class
- 12
- Hit Points
- 33 (6d8+6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
- Skills
- Perception +2, Stealth +4
- Senses
- passive perception 12
- Languages
- Common
- Challenge
- 2 (450 XP)
Traits
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The wererat makes two attacks, only one of which can be a bite.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Also in the 2024 rules (SRD 5.2).