Talewrite

Giant Vulture

Large beast, neutral evil · 2014 rules, SRD 5.1

Armor Class
10
Hit Points
22 (3d10+6)
Speed
10 ft., fly 60 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0)15 (+2)6 (-2)12 (+1)7 (-2)
Skills
Perception +3
Senses
passive perception 13
Languages
understands Common but can't speak
Challenge
1 (200 XP)

Traits

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).