Talewrite

Hunter Shark

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
12
Hit Points
45 (6d10+12)
Speed
swim 40 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1)15 (+2)1 (-5)10 (+0)4 (-3)
Skills
Perception +2
Senses
darkvision 30 ft., passive perception 12
Languages
—
Challenge
2 (450 XP)

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).