Hunter Shark
Large beast, unaligned · 2014 rules, SRD 5.1
- Armor Class
- 12
- Hit Points
- 45 (6d10+12)
- Speed
- swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 15 (+2) | 1 (-5) | 10 (+0) | 4 (-3) |
- Skills
- Perception +2
- Senses
- darkvision 30 ft., passive perception 12
- Languages
- —
- Challenge
- 2 (450 XP)
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Also in the 2024 rules (SRD 5.2).