Talewrite

Merfolk

Medium humanoid (merfolk), neutral · 2014 rules, SRD 5.1

Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)11 (+0)12 (+1)
Skills
Perception +2
Senses
passive perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).